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Level 10

Level 10 is an optional level, governed by both FIG and USAG JO Program rules.

Age Groups

  • 14-15
  • 16-18

Level 10 gymnasts compete in the above age groups up to the National level.

Start Value

The start value of a routine is the sum of all it's parts.

2.3 Difficulty + 1.0 Element Groups + 5.5 Presentation + 1.2 Difficulty & Connection Bonus + 0.5 Special Bonus = 10.5 (Maximum Start Value)

The maximum overall score can not exceed 10.0.

Difficulty:

Level 10 gymnasts are required to have at least 9 skills in each of their routines (except Vault). Two (2) skills must be of C value or greater, three (3) skills must be of B value or higher, and remaining four (4) skills must be of A value or higher.

There is no deduction for exceeding 9 skills in a routine, but if a routine is short of the required number of skills there is a 0.5 deduction per missing skill from the exercise presentation.

Any skill that is recognizable as a legitimate gymnastics skill but is not currently listed in the FIG Code of Points, FIG Men's Technical Committee newsletters or NGJA/USAG Interpretations, should be given an A value.

Element Groups:

Level 10 gymnasts must complete each of the 5 FIG element groups (worth 0.2 each) with skill of minimum B value.

The junior program will not recognize the FIG non-commensurate dismount deductions. Dismounts are required to be of A value or higher for all optional levels. Dismounts that are not of A value (no dismount), or dismounts that are partially shown would receive the appropriate FIG deduction. Level 10 athletes who demonstrate an A value dismount will lose only 0.2 for not fulfilling Element Group 5 with skill of B or higher value.

Bonus (Difficulty & Connection):

Difficulty
  • Each FIG C = 0.1 in bonus
  • Each FIG D = 0.2 in bonus
  • Each FIG E = 0.3 in bonus
  • Each FIG SE = 0.4 in bonus
Connection

Connection bonus will be awarded for D, E, and SE parts as per FIG.

Bonus (Special):

There are four separate ways to receive special bonus:

  1. Virtuosity Bonus = up to 0.2 (maximum 0.1 per skill) as a result of:
    · Flawless execution
    · Any flawless skill performed with extreme amplitude
  2. Stick Bonus = 0.1
    Only dismounts of C value or higher that are stuck may receive this bonus.
  3. General Performance Award (GPA) = 0.1 (except Vault)
    Earned when the cumulative deductions in execution are ≤ 0.5. The maximum with any execution errors is 9.95
  4. Originality Bonus = 0.1
    Earned for an original or rare skill or sequence, determined by the age and level of the gymnast. The skill can be of any difficulty value.
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